Trial of Eternity - Devlog v0.2.6-alpha


Hey fighters! This update brings Tank improvements, more frequent events, combat balance changes, and quality of life improvements.

TANK CLASS ENHANCEMENTS

- New ability: Retaliation - Enter a counter stance that reflects 90% of the next damage you take (costs 10% max MP, 3-turn cooldown, cannot reduce enemy below 10% HP)

- Passive reflect damage now scales with missing HP - starts at 5% of max HP at full health, increases to 10% at low health

- Tanks are now more threatening as fights progress and more rewarding to play defensively

EVENT SYSTEM IMPROVEMENTS

- New encounter: Gambling Den - Three betting options (50g, 100g, or ALL your gold) with different risk/reward profiles

- Events now appear more frequently (25% chance per wave, down from 20%)

- Event cooldown reduced from 3 waves to 2 waves between events

- Events no longer grant XP or increase your wave count - they're now true side encounters

- Training Grounds is the only event that grants XP (rewards focused practice)

- More variety in your run without disrupting core progression

COMBAT BALANCE

- Running away is now more punishing - decreases wave by 2 instead of 1 (minimum wave 1)

- Makes retreat a true emergency option rather than a cheap retry

UI IMPROVEMENTS

- Combat button layout is now consistent - Abilities button always visible (disabled if no abilities learned)

- Fixed issue where Abilities button appearing would shift Run button position

- Ability menu properly displays percentage-based MP costs

TECHNICAL IMPROVEMENTS

- Implemented percentage-based MP cost system for certain abilities

As always, feedback and bug reports are welcome. Good luck in the arena!

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