Trial of Eternity - Devlog v0.2.5-alpha


Hey fighters!

Pretty cool update here focused on expanding magical combat and polishing the status effect system. Here's what's new:

🪓 Berserker Class: Savage Cleave

- Berserkers now have access to their signature ability: Savage Cleave

- Costs 10% of your max HP to unleash a devastating attack

- Calculates damage as if you're at 20% HP (massive damage bonus), then DOUBLES it

- Cannot reduce enemies below 10% HP - leaves them wounded but standing for the finish

- High risk, high reward playstyle that rewards aggressive combat

âš¡ Dark Mage Lightning Strike

- Dark Mages now have access to Lightning Strike, their signature ability

- 20% increased damage compared to normal attacks

- 10% chance to paralyze you for 1 turn - watch out!

- This makes Dark Mage encounters much more dangerous and unpredictable

🎯 Mage Spell Crits

- All mage damaging spells can now critically hit!

- Fire Bolt, Ice Lance, Lightning Strike, and Arcane Missile all benefit from your crit chance

- Gives mages much better scaling with crit-focused equipment

- Brings player spells in line with enemy abilities for fairness

As always, your feedback is appreciated and saves should be compatible with this update. Let me know if you run into any issues!

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