Terminal Descent - v0.0.8-alpha


Hey everyone! Big update to share - Terminal Descent has received a major content drop focusing on character customization and combat depth.

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Dungeon Shops

Need supplies? Friendly shopkeepers have set up shop in the dungeon:

- Buy and Sell - Stock up on potions, scrolls, and equipment or sell your unwanted loot

- Scaling Inventory - Better gear becomes available as you descend (tier 2 at floor 3, tier 3 at floor 6)

- Dynamic Pricing - Prices increase 10% per floor, so stock up early when you can

- Sell Value - Offload items at 40% of their buy price

Shops have a 50% chance to spawn on each floor, with a guaranteed shop on floor 1 to help you gear up before the danger ramps up. Look for the shopkeeper (S) and press G to interact!

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Six Playable Races

Choose your lineage, each with unique stat modifiers and special abilities:

- Human - Balanced stats, +10% XP gain (faster leveling)

- Elf - High DEX/INT, fragile but +1 vision range

- Half-Elf - Best of both worlds, +5% hit chance

- Dwarf - Tanky with high STR/HP, poison resistant

- Half-Orc - Devastating strength, +10% crit damage

- Halfling - Nimble and lucky, +5% dodge chance

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Three Starting Classes

Pick your playstyle:

- Warrior - High HP and STR, starts with health potions and a rusty dagger

- Rogue - High DEX and accuracy, starts with teleport scrolls and an iron dagger

- Caster - High INT for spell damage, starts with fire scrolls, rations, and a basic wand

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Physical Defense System

Armor now provides percentage-based damage reduction:

- Leather Armor: 10% reduction

- Studded Leather: 15% reduction

- Chain Mail: 20% reduction

- Scale Mail: 25% reduction

- Plate Armor: 30% reduction

Your physical defense now displays in the Resistances panel so you can see exactly how protected you are.

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Status Effects

Combat just got more tactical! Enemies can now inflict status effects:

- Poisoned - Damage over time (scales with dungeon depth!)

- Bleeding - You're losing blood...

- Blinded - Reduced vision range

Watch out for snakes (poison), shamans (poison, blind), and berserkers (bleed)!

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Spellcasting Enemies

The Goblin Shaman has arrived! These dangerous foes can cast spells from range:

- Maintains distance from melee

- Casts debilitating magic

- Watch for the spell projectiles!

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Difficulty Scaling

The dungeon gets deadlier as you descend:

- Enemy HP, damage, and stats scale per floor

- Status effect damage now scales with depth (that poison hits harder on floor 10!)

- More enemies and traps in deeper levels

- Better loot to match the challenge

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Stat Customization

During character creation, you now get 3 points to distribute among STR, DEX, and INT. Min-max your build or balance it out - your choice!

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What's Next?

Working on more enemy variety, additional spells, and some quality-of-life improvements. Let me know what you'd like to see!

Thanks for playing Terminal Descent. See you in the depths!

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